BLS DAILY REPORT, MONDAY, DECEMBER 22, 1997: Four years after the North American Free Trade Agreement opened borders for freer movement of capital, reshaping the continent's industrial landscape, labor is belatedly forging its own cross-border alliances. And the new ties are changing the way unions on both sides of the border defend their interests. Union leaders in the United States have been passionate opponents of Nafta and have watched with alarm as businesses moved factories south. But now many have decided to join forces with their Mexican counterparts to strengthen independent unions in Mexico (The New York Times, December 20, page 1). Pre-holiday layoff announcements are back in fashion, after a 1-year hiatus. "We just barged through that taboo. Nobody is immune and no season is sacrosanct," says John Challenger of outplacement firm Challenger, Gray & Christmas. It tracks published layoff announcements and expects December's count to top 37,402 cuts last December (USA Today, page B1). Securities industry bosses collected an average of $2 million in salaries and bonuses last year, says a Conference Board survey of the highest-paid CEOs. Runners-up: Insurance, $950,000; telecommunications, $820,000; commercial banking, $765,000; communications, $722,000; manufacturing, $635,000; wholesale, $600,000; energy, $557,000; utilities, $545,000; transportation, $514,000. The study examined 1,445 firms in 13 industries and did not include stock options (USA Today, page B1). Computer and video grams, researchers say, can help children develop their skills of visualization, concentration and problem-solving, as well as help them acquire a fluency in technology. Some experts even point to the games as a possible contributing factor in the steady rise in I.Q. scores in developed nations. In one study of 200 students in the United States and Italy, researchers found that playing video games developed spatial skills and informally prepared children for learning about science and technology. The study published in the "Journal of Applied Developmental Psychology" in 1994 concluded that computer games "are not a waste of time". Computer games, it seems, are a form of intellectual exercise. In an article on "Generation X" entrepreneur (people in their 20s and early 30s), The Washington Post Washington business section (page 10) says that half of all Generation X business owners are women; although women of all ages account for just a third of all business owners. It is estimated that about 18 million Generation Xers change jobs every year, and about 87 percent of this age group say they would prefer working on their own to working for someone else. The majority of young entrepreneurs do not earn a large personal salary from their companies. Almost 21 percent earned less than $15,000; the next largest income group was between $15,000 and $29,999 (18 percent).
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- Re: Analyzing technologies, (continued)
- Re: Analyzing technologies, Gar W. Lipow Fri 26 Dec 1997, 05:48 GMT
- Re: Analyzing technologies, William S. Lear Fri 26 Dec 1997, 06:04 GMT
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- re: Analyzing Technologies, William S. Lear Fri 26 Dec 1997, 16:31 GMT
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