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A methodological digression:
Can we not all agree that there are many puzzling characteristics
of the subject matter of capitalism?
Let's take this metaphor of a puzzle a step further
and develop
rules for a new board game called:
"Capitalism -- The
Puzzle."
Here's the way I conceive of the game:
The 'game' begins with each player being given
an unspecified
number of puzzle pieces. The puzzle pieces are parts
of
capitalism -- the real and the concrete. The game begins
by
attempting to comprehend how all of the pieces fit
together and
in what order. Thus, it is not a deductive game
where after we
put in one piece we go on to consider logically what the
next
piece to be fitted will be. Instead, we must have a
grasp from
the outset before we select the first piece (or write
about the
puzzle) how all of the pieces are at least basically
and
essentially related to each other. A crucial step in
the game
begins when each player selects a first piece -- because
if
one selects the wrong first piece (e.g. 'population')
then one
can't be able to go on to complete
the game. This is a very
difficult game, though, for
various reasons -- not the least of
which is that there are six
different levels of the game and each
of those levels is further sub-divided. The game is concluded
and a player wins when all of the puzzle pieces are pieced together.
* Has anyone yet completed this game?
* How should the game rules be further
specified?
* Is there anything essentially wrong or
misleading with
the explanation
of the game above?
* How is this game related to the board
game developed
by Bertell Ollman called "Class Struggle "?
In solidarity, Jerry
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